![]() While that may sound good in principle it also quickly ends up making it all feel a bit aimless. Where things fall apart a bit more is that rather than have more structured campaigns or a storyline to give you a sense of purpose the game opts to simply give you freedom to do whatever you like. While this system is at least interesting I’d also unfortunately say it ends up being overly complicated and cumbersome as well, and wastes a bit too much time on tedium rather than letting people enjoy the action itself. There’s then a means of exchanging some of the currencies for one another to help ensure you’re able to cover your needs. These different currencies are each used for different key purposes, whether hiring and training pilots, purchasing, upgrading or repairing your aircraft, improving your base of operations, or boosting some core elements like increasing the amount of rewards you may get for specific missions. ![]() ![]() Each of these mission types will then reward you with bonus rewards of a specific type, whether silver, gold, fuel drums, or medals. In general, once you get rolling, you’ll move through the game getting to choose between missions categorized as offense, defense, naval, and special. In particular I like that your bomber, perhaps a bit unrealistically, can do pretty well for itself against enemy fighters as you can move between the forward guns and your rear-facing turret. Being able to switch between your fighters and bombers manages to both keep things fresh and allows for variety. Though you’re unable to do any fancy maneuvers like loops or rolls, even at the press of a button as some games have done, the watered down combat still manages to be pretty fun. What absolutely works well for the title is the aerial combat itself.
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