![]() The animations appears to be similar to those of Call of Duty 2. Only a Create-A-Class image, pickup icon, animations and uncompiled weapon files remain in the Mod Tools. Several primary weapons were cut from the game, with finished renders and HUD icons remaining in the files. The Nashorn is referenced in the scripts from the second cut mission set in Rhineland. Textures and models remain in the mod tools. Two enemy types were developed and scrapped, including the Fallschirmjäger for the Holland missions and the Volkssturm for the laster missions of the campaign. ![]() Level scripts and four screenshots are present in the mod tools, as well as some audio files, (though these are just ambient sounds) remnant in the final game. Traditional training mission, reminiscent of Call of Duty 3's training sequences. The player would have then fought off three waves of Japanese soldiers. The level would have started with the player being awoken, alerted by an officer that Japanese forces were approaching and they were low on supplies. The level is reasonably complex, as the player can change its course, depending on whether they prevent intelligence from reaching the enemy. Script files for the mission can be found in the mod tools, which are appreciably well annotated. Call Of Duty Mobile Review - Boots On The Go
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